Hello PR community.
I'm thinking about making some statics for an urban downtown environment, but I need a few pointers before I do it.
First off, I want to ask why I haven't seen anyone try this before- Urban style combat with vehicles (not CQ)
Should I stick to super low poly models, or is it ok to use higher polygon models with refractor- I have a good system, so performance isn't an issue, but can the engine handle that sort of thing?
How should I make the buildings tall without having massive textures?
Is there anything else I should keep in mind in my attempt at making these statics?
I'm thinking about making some statics for an urban downtown environment, but I need a few pointers before I do it.
First off, I want to ask why I haven't seen anyone try this before- Urban style combat with vehicles (not CQ)
Should I stick to super low poly models, or is it ok to use higher polygon models with refractor- I have a good system, so performance isn't an issue, but can the engine handle that sort of thing?
How should I make the buildings tall without having massive textures?
Is there anything else I should keep in mind in my attempt at making these statics?