Hi!
I'm working on the zoom for our tanks in "Operation Peacekeeper", but i've still a CTD with it.
Before, the tanks had two selectable weapon systems: HEAT and SABOT
the third weapon, coaxial mg was on the right mouse button
the smokelauncher was still on PIFlarefire
now i want to select the three weapons with mousewheel:
SABOT, HEAT and the coaxial mg
right mouse button for the zoom
and PIFlarefire for the smokelauncher
i tried to do this, but if i try to select down to coaxial mg, the game CTD without error message. i tried it in window mode, but there is even no error message.
HEAT and SABOT can be select and fired, but if i scroll down to mg, it crashes.:shock:
what is wrong? can u help me?
here are the vehicle.con and the vehicle.tweak :
the *.con file
the *.tweak file:
thx, DaWallace
I'm working on the zoom for our tanks in "Operation Peacekeeper", but i've still a CTD with it.
Before, the tanks had two selectable weapon systems: HEAT and SABOT
the third weapon, coaxial mg was on the right mouse button
the smokelauncher was still on PIFlarefire
now i want to select the three weapons with mousewheel:
SABOT, HEAT and the coaxial mg
right mouse button for the zoom
and PIFlarefire for the smokelauncher
i tried to do this, but if i try to select down to coaxial mg, the game CTD without error message. i tried it in window mode, but there is even no error message.
HEAT and SABOT can be select and fired, but if i scroll down to mg, it crashes.:shock:
what is wrong? can u help me?
here are the vehicle.con and the vehicle.tweak :
the *.con file
Code:
GeometryTemplate.create BundledMesh leo2a6
GeometryTemplate.nrOfAnimatedUVMatrix 6
CollisionManager.createTemplate leo2a6
ObjectTemplate.create PlayerControlObject leo2a6
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator MEDION3GHZ:Fabian
ObjectTemplate.collisionMesh leo2a6
ObjectTemplate.mapMaterial 0 Armor_3_tank_rear_top 0
ObjectTemplate.mapMaterial 1 Armor_4_tank_sides 0
ObjectTemplate.mapMaterial 2 Armor_5_tank_front 0
ObjectTemplate.mapMaterial 3 alpha_antrrad 0
ObjectTemplate.mapMaterial 4 Tank_tracks 0
ObjectTemplate.mapMaterial 5 wreck 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometry leo2a6
ObjectTemplate.addTemplate leo2a6_engine
ObjectTemplate.addTemplate leo2a6_turret
ObjectTemplate.setPosition -0.0072/0.4349/0.6850
ObjectTemplate.create Engine leo2a6_engine
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 1
ObjectTemplate.addTemplate leo2a6_rad_l_1
ObjectTemplate.setPosition -1.4547/-0.7281/2.7060
ObjectTemplate.addTemplate leo2a6_rad_l_2
ObjectTemplate.setPosition -1.4547/-0.7281/1.7936
ObjectTemplate.addTemplate leo2a6_rad_l_3
ObjectTemplate.setPosition -1.4547/-0.7281/0.9010
ObjectTemplate.addTemplate leo2a6_rad_l_4
ObjectTemplate.setPosition -1.4547/-0.7281/0.0093
ObjectTemplate.addTemplate leo2a6_rad_l_5
ObjectTemplate.setPosition -1.4547/-0.7281/-0.8899
ObjectTemplate.addTemplate leo2a6_rad_l_6
ObjectTemplate.setPosition -1.4547/-0.7281/-1.7592
ObjectTemplate.addTemplate leo2a6_rad_l_7
ObjectTemplate.setPosition -1.4547/-0.7281/-2.6305
ObjectTemplate.addTemplate leo2a6_rad_l_b
ObjectTemplate.setPosition -1.4275/-0.0498/-3.2462
ObjectTemplate.addTemplate leo2a6_rad_l_f
ObjectTemplate.setPosition -1.4531/-0.0738/3.4958
ObjectTemplate.addTemplate leo2a6_rad_r_1
ObjectTemplate.setPosition 1.4638/-0.7281/2.7060
ObjectTemplate.addTemplate leo2a6_rad_r_2
ObjectTemplate.setPosition 1.4638/-0.7281/1.7936
ObjectTemplate.addTemplate leo2a6_rad_r_3
ObjectTemplate.setPosition 1.4638/-0.7281/0.9010
ObjectTemplate.addTemplate leo2a6_rad_r_4
ObjectTemplate.setPosition 1.4638/-0.7281/0.0093
ObjectTemplate.addTemplate leo2a6_rad_r_5
ObjectTemplate.setPosition 1.4638/-0.7281/-0.8899
ObjectTemplate.addTemplate leo2a6_rad_r_6
ObjectTemplate.setPosition 1.4638/-0.7281/-1.7592
ObjectTemplate.addTemplate leo2a6_rad_r_7
ObjectTemplate.setPosition 1.4638/-0.7281/-2.6305
ObjectTemplate.addTemplate leo2a6_rad_r_b
ObjectTemplate.setPosition 1.4366/-0.0498/-3.2463
ObjectTemplate.addTemplate leo2a6_rad_r_f
ObjectTemplate.setPosition 1.4623/-0.0738/3.4944
ObjectTemplate.create Spring leo2a6_rad_l_1
ObjectTemplate.collisionPart 2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 2
ObjectTemplate.create Spring leo2a6_rad_l_2
ObjectTemplate.collisionPart 3
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 3
ObjectTemplate.create Spring leo2a6_rad_l_3
ObjectTemplate.collisionPart 4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 4
ObjectTemplate.create Spring leo2a6_rad_l_4
ObjectTemplate.collisionPart 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 5
ObjectTemplate.create Spring leo2a6_rad_l_5
ObjectTemplate.collisionPart 6
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 6
ObjectTemplate.create Spring leo2a6_rad_l_6
ObjectTemplate.collisionPart 7
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 7
ObjectTemplate.create Spring leo2a6_rad_l_7
ObjectTemplate.collisionPart 8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 8
ObjectTemplate.create RotationalBundle leo2a6_rad_l_b
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 9
ObjectTemplate.create RotationalBundle leo2a6_rad_l_f
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 10
ObjectTemplate.create Spring leo2a6_rad_r_1
ObjectTemplate.collisionPart 11
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 11
ObjectTemplate.create Spring leo2a6_rad_r_2
ObjectTemplate.collisionPart 12
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 12
ObjectTemplate.create Spring leo2a6_rad_r_3
ObjectTemplate.collisionPart 13
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 13
ObjectTemplate.create Spring leo2a6_rad_r_4
ObjectTemplate.collisionPart 14
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 14
ObjectTemplate.create Spring leo2a6_rad_r_5
ObjectTemplate.collisionPart 15
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 15
ObjectTemplate.create Spring leo2a6_rad_r_6
ObjectTemplate.collisionPart 16
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 16
ObjectTemplate.create Spring leo2a6_rad_r_7
ObjectTemplate.collisionPart 17
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 17
ObjectTemplate.create RotationalBundle leo2a6_rad_r_b
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 18
ObjectTemplate.create RotationalBundle leo2a6_rad_r_f
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 19
ObjectTemplate.create RotationalBundle leo2a6_turret
ObjectTemplate.collisionPart 20
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 20
ObjectTemplate.addTemplate leo2a6_gunbase
ObjectTemplate.setPosition -0.0293/0.6534/0.8133
ObjectTemplate.create RotationalBundle leo2a6_gunbase
ObjectTemplate.collisionPart 21
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 21
ObjectTemplate.addTemplate leo2a6_gun
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/8/2 9:59]
GeometryTemplate.setSubGeometryLodDistance 1 0 25
GeometryTemplate.setSubGeometryLodDistance 1 1 40
GeometryTemplate.setSubGeometryLodDistance 1 2 105
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe PlayerControlObject leo2a6
ObjectTemplate.creator BERNIE:Bernhard
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.modifiedByUser "DaWallace"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 2.4
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 3000
ObjectTemplate.armor.hitPoints 3000
ObjectTemplate.armor.defaultMaterial 72
ObjectTemplate.armor.hpLostWhileUpSideDown 500
ObjectTemplate.armor.hpLostWhileInDeepWater 500
ObjectTemplate.armor.hpLostWhileCriticalDamage 150
ObjectTemplate.armor.waterDamageDelay 0
ObjectTemplate.armor.deepWaterDamageDelay 0
ObjectTemplate.armor.waterLevel 0.3
ObjectTemplate.armor.deepWaterLevel 0.8
ObjectTemplate.armor.explosionForce 15
ObjectTemplate.armor.explosionForceMod 8
ObjectTemplate.armor.explosionForceMax 5000
ObjectTemplate.armor.explosionDamage 300
ObjectTemplate.armor.explosionRadius 7
ObjectTemplate.armor.explosionMaterial 99
ObjectTemplate.armor.wreckExplosionForce 3
ObjectTemplate.armor.wreckExplosionDamage 30
ObjectTemplate.armor.wreckExplosionRadius 6
ObjectTemplate.armor.wreckExplosionMaterial 70
ObjectTemplate.armor.wreckHitPoints 3000
ObjectTemplate.armor.timeToStayAsWreck 40
ObjectTemplate.armor.criticalDamage 751
ObjectTemplate.armor.hideChildrenOnSpectacularDeath 0
ObjectTemplate.armor.addArmorEffect 75 e_dstate_land_lightsmoke2 -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_mediumSmoke2 -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_heavysmoke2 -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 0.1 e_vexp_tank 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 0.1 e_vexp_tankdbr 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 40 e_dstate_land_sparks -1.559/-0.197/-2.535 0/0/0
ObjectTemplate.armor.addArmorEffect -2.70 e_sAmb_wreckfire04 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -3.65 e_sAmb_wreckfire03 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -15 e_sAmb_wreckfire02 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -35 e_sAmb_wreckfire01 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -65 e_sAmb_wreckfire02 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -70 e_sAmb_wreckfire03 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -80 e_sAmb_wreckapc03 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -87 e_sAmb_wreckfire04 -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0/0 0/0/0
beginrem
ObjectTemplate.armor.addArmorEffect 75 e_dstate_land_lightsmoke -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_Mediumsmoke -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_heavysmoke -0.8/1.1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0/0 0/0/0
rem ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0/0 0/0/0
rem ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_leo2a6 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -1.559/-0.197/-2.535 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_dstate_static_fire 0.554/1/-0.295 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckfire -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0/0 0/0/0
endrem
rem ---EndComp ---
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage tank_spotted
rem ---EndComp ---
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "OPK_VEHIKEL_leo2a6"
ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank.tga
rem ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_Tank.tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_Tank.tga
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.hasTurretIcon 1
ObjectTemplate.vehicleHud.vehicleIconPos 50/8
ObjectTemplate.vehicleHud.vehicleType 0
ObjectTemplate.vehicleHud.displaySelectionOnEnter 1
ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\leo2a6.tga
rem ---EndComp ---
rem ---BeginComp:WarningHud ---
ObjectTemplate.createComponent WarningHud
ObjectTemplate.WarningHud.firstWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.secondWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke"
rem ---EndComp ---
ObjectTemplate.geometry leo2a6
ObjectTemplate.setCollisionMesh leo2a6
ObjectTemplate.mapMaterial 0 Armor_3_tank_rear_top 28
ObjectTemplate.mapMaterial 1 Armor_4_tank_sides 29
ObjectTemplate.mapMaterial 2 Armor_5_tank_front 30
ObjectTemplate.mapMaterial 3 alpha_antrrad 29
ObjectTemplate.mapMaterial 4 Tank_tracks 86
ObjectTemplate.mapMaterial 5 wreck 60
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.gravityModifier 1.5
ObjectTemplate.floaterMod 0.5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate leo2a6
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_Ambient
ObjectTemplate.addTemplate S_leo2a6_AmbientDamaged
ObjectTemplate.addTemplate leo2a6_EntryPoint_Front
ObjectTemplate.setPosition 0/0.657929/1.54178
ObjectTemplate.addTemplate leo2a6_EntryPoint_Rear
ObjectTemplate.setPosition 0/0.738676/-2.00791
ObjectTemplate.addTemplate e_amphib_wake
ObjectTemplate.setPosition 0/-0.40234/3.59296
ObjectTemplate.addTemplate e_amphib_wake
ObjectTemplate.setPosition -3.60177e-008/-0.40234/-3.50387
ObjectTemplate.setRotation -180/0/0
ObjectTemplate.addTemplate e_amphib_wake_sound
ObjectTemplate.setPosition 0/-0.40234/0
ObjectTemplate.addTemplate e_sinking_vehicle
ObjectTemplate.addTemplate LaserTarget_vehicle
ObjectTemplate.setPosition 0/0.561603/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3.5/0.5/0 0/0/0
ObjectTemplate.altSoldierExitPosition 0/0.5/-4.5
ObjectTemplate.exitSpeedMod 0.5
ObjectTemplate.soundFilter vehicle
ObjectTemplate.shakeFactor 4
ObjectTemplate.setVehicleType VTHeavyTank
ObjectTemplate.listenerObstruction 0.6
ObjectTemplate.groundContactVolume 1
ObjectTemplate.damagedAmbientSoundLimit 0.25
ObjectTemplate.autoUseAbility 1
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5
ObjectTemplate.cockpitSubGeom 1
ObjectTemplate.activeSafe Sound S_leo2a6_Ambient
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/leopard_cockpit.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.31
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0.5/0/0.997/0.5/0/
ObjectTemplate.activeSafe Sound S_leo2a6_AmbientDamaged
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0.5/0/0.995/0.5/0/
ObjectTemplate.activeSafe Engine leo2a6_engine
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_engine_RotationRpm
ObjectTemplate.setPosition 0/-0.672539/2.91561
ObjectTemplate.addTemplate S_leo2a6_engine_Idle
ObjectTemplate.setPosition 0/0.2225/-3.00666
ObjectTemplate.addTemplate S_leo2a6_engine_Rpm1
ObjectTemplate.setPosition 0.390253/-0.144443/-3.0568
ObjectTemplate.addTemplate S_leo2a6_engine_Rpm2
ObjectTemplate.addTemplate S_leo2a6_engine_Load
ObjectTemplate.addTemplate e_exhaust
ObjectTemplate.setPosition 0.101242/0.618438/-3.89332
ObjectTemplate.addTemplate e_exhaust_startup
ObjectTemplate.setPosition -2.4389e-007/0.366448/-3.82236
rem -------------------------------------
ObjectTemplate.setMinRotation -6/0/-12
ObjectTemplate.setMaxRotation 2/0/2
ObjectTemplate.setMaxSpeed 2/0/5
ObjectTemplate.setAcceleration 52/0/12
ObjectTemplate.setInputToYaw PIYaw
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETTank
ObjectTemplate.setTorque 8
ObjectTemplate.setDifferential 9
ObjectTemplate.setNumberOfGears 2
ObjectTemplate.setGearUp 0.95
ObjectTemplate.setGearDown 0.45
ObjectTemplate.setGearChangeTime 0.1
ObjectTemplate.trackTurnAcceleration 45
ObjectTemplate.trackTurnSpeed 0.87
ObjectTemplate.activeSafe Sound S_leo2a6_engine_RotationRpm
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/engine/leopard_tracks.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0/3/0/4/0/0.625483/0/0.335907/0.880309/0/0.687259/1.0193/0/0.996139/1.2278/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003861/0.494208/0/0.27027/0.783784/0/0.996139/1/0/
ObjectTemplate.position 0/-0.672539/2.91561
ObjectTemplate.minDistance 10
ObjectTemplate.halfVolumeDistance 20
ObjectTemplate.activeSafe Sound S_leo2a6_engine_Idle
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/engine/leo_new_start_idle_stop.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.89
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0/3/0/5/0/0.683398/0/0.293436/0.84556/0/0.544402/0.949807/0/0.80695/1.11197/0/0.996139/1.26255/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0/0.891892/0/0.432432/0.92278/0/0.996139/0.498069/0/
ObjectTemplate.position 0/0.2225/-3.00666
ObjectTemplate.minDistance 15
ObjectTemplate.halfVolumeDistance 30
ObjectTemplate.activeSafe Sound S_leo2a6_engine_Rpm1
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/engine/leo_new_high_rpm.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.97
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0/3/0/5/0/0.388/0/0.218/0.487/0/0.477/0.563/0/0.741/0.662/0/0.995/0.754/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/4/0.011583/0/0/0.498069/0.915058/0/0.745174/0.957529/0/0.996139/1/0/
ObjectTemplate.position 0.390253/-0.144443/-3.0568
ObjectTemplate.minDistance 20
ObjectTemplate.halfVolumeDistance 40
ObjectTemplate.activeSafe Sound S_leo2a6_engine_Rpm2
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.activeSafe Sound S_leo2a6_engine_Load
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_1
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo SpringInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_1_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition -0.1/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_1_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_2
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_2_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.1/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_2_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_3
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_3_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_3_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_4
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0.01/0
ObjectTemplate.animatedUVTranslationSize 20/0
ObjectTemplate.animatedUVTranslationReverse 1
ObjectTemplate.animatedUVTranslationIndex 4
ObjectTemplate.animatedUVRotation 1
ObjectTemplate.animatedUVRotationRadius 0.3
ObjectTemplate.animatedUVRotationScale 1/1
ObjectTemplate.animatedUVRotationIndex 3
ObjectTemplate.animatedUVRotationReverse 1
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_4_Rotation
ObjectTemplate.addTemplate web_tracked
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_4_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_5
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_5_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_5_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_6
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0/0.1
ObjectTemplate.animatedUVTranslationSize 0/2.0
ObjectTemplate.animatedUVTranslationReverse 1
ObjectTemplate.animatedUVTranslationIndex 6
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_6_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_6_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_l_7
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo SpringInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_7_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_7_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe RotationalBundle leo2a6_rad_l_b
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 0
ObjectTemplate.rotateAsAnimatedUVObject leo2a6_rad_l_4
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_b_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_b_RotationRpm
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe RotationalBundle leo2a6_rad_l_f
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 0
ObjectTemplate.rotateAsAnimatedUVObject leo2a6_rad_l_4
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_l_f_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_leo2a6_rad_l_f_RotationRpm
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_1
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo SpringInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_1_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition 0.1/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_1_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_2
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_2_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.1/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_2_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_3
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_3_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_3_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_4
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0.01/0
ObjectTemplate.animatedUVTranslationSize 20/0
ObjectTemplate.animatedUVTranslationReverse 0
ObjectTemplate.animatedUVTranslationIndex 2
ObjectTemplate.animatedUVRotation 1
ObjectTemplate.animatedUVRotationRadius 0.3
ObjectTemplate.animatedUVRotationScale 1/1
ObjectTemplate.animatedUVRotationIndex 1
ObjectTemplate.animatedUVRotationReverse 0
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_4_Rotation
ObjectTemplate.addTemplate web_tracked
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_4_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_5
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0/0.1
ObjectTemplate.animatedUVTranslationSize 0/2.0
ObjectTemplate.animatedUVTranslationReverse 1
ObjectTemplate.animatedUVTranslationIndex 5
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_5_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_5_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_6
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_6_Rotation
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_6_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Spring leo2a6_rad_r_7
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo SpringInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_7_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.1/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setStrength 6
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_7_Rotation
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe RotationalBundle leo2a6_rad_r_b
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 1
ObjectTemplate.rotateAsAnimatedUVObject leo2a6_rad_r_4
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_b_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_b_RotationRpm
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe RotationalBundle leo2a6_rad_r_f
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 1
ObjectTemplate.rotateAsAnimatedUVObject leo2a6_rad_r_4
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_rad_r_f_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_leo2a6_rad_r_f_RotationRpm
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe RotationalBundle leo2a6_turret
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate leo2a6_Hud_Spring
ObjectTemplate.setPosition 0.9/1.0/1.5
ObjectTemplate.addTemplate leo2a6_gunner
ObjectTemplate.setPosition -0.5772/1.3043/-0.6682
ObjectTemplate.addTemplate S_leo2a6_turret_RotationRpm
ObjectTemplate.addTemplate leo2a6_SmokeLauncher
ObjectTemplate.setPosition 0/0.9/-1.7
rem -------------------------------------
ObjectTemplate.setMaxSpeed 30/0/0
ObjectTemplate.setAcceleration 400/0/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.activeSafe Sound S_leo2a6_turret_RotationRpm
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/engine/leo_new_turret.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/2/0.003/0.1/0.1/0.505/1.55/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.089/0/0/0.168/0.624/0/0.759/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4.5
ObjectTemplate.activeSafe RotationalBundle leo2a6_gunbase
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_gunbase_RotationRpm
ObjectTemplate.addTemplate leo_mg
ObjectTemplate.setPosition -0.2/0.1/1.55
ObjectTemplate.addTemplate leo2a6_heat_gun
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/9/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/400/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch -0.08/0.55
ObjectTemplate.activeSafe Sound S_leo2a6_gunbase_RotationRpm
ObjectTemplate.modifiedByUser "Nordstern"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/engine/leo_new_turret.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1.1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/2/0.003/0.1/0.1/0.497/1.55/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0.749/0/0.992/0.749/0/
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe GenericFireArm leo2a6_gun
ObjectTemplate.modifiedByUser "Bernhard"
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\leo_muni_ke.tga
ObjectTemplate.weaponHud.hudName "120MM GUN"
ObjectTemplate.weaponHud.guiIndex 62
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.displaySelectOnActivation 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 30
ObjectTemplate.DelayToUse 4
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 30
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 10
ObjectTemplate.recoil.recoilSpeed 12
ObjectTemplate.recoil.recoilSpeedGB 2.5
ObjectTemplate.recoil.recoilForce 90
ObjectTemplate.recoil.cameraRecoilSpeed 12
ObjectTemplate.recoil.cameraRecoilSize 2
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate leo2a6MainGun
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_gun_Fire1P
ObjectTemplate.setPosition 0.00391629/0/5.13503
ObjectTemplate.addTemplate S_leo2a6_gun_Fire1P_Outdoor
ObjectTemplate.addTemplate S_leo2a6_gun_Fire3P
ObjectTemplate.setPosition 0/0/5.1448
ObjectTemplate.addTemplate S_leo2a6_gun_BoltClick
ObjectTemplate.addTemplate S_leo2a6_gun_TriggerClick
ObjectTemplate.addTemplate S_leo2a6_gun_SwitchFireRate
ObjectTemplate.addTemplate S_leo2a6_gun_Reload1P
ObjectTemplate.setPosition -0.732167/-0.33118/-0.244314
ObjectTemplate.addTemplate S_leo2a6_gun_Reload3P
ObjectTemplate.setPosition -0.788479/-0.294141/0
ObjectTemplate.addTemplate S_leo2a6_gun_Deploy1P
ObjectTemplate.addTemplate S_leo2a6_gun_Deploy3P
ObjectTemplate.addTemplate S_leo2a6_gun_Zoom
ObjectTemplate.addTemplate e_muzz_leo2
ObjectTemplate.setPosition 0.0/0.0/5.35
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.0289731/3.72529
rem -------------------------------------
ObjectTemplate.projectileTemplate leo2a6_Barrel_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 250
ObjectTemplate.itemIndex 1
ObjectTemplate.create GenericProjectile leo2a6_Barrel_Projectile
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 43
ObjectTemplate.detonation.explosionRadius 6
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 120
ObjectTemplate.detonation.endEffectTemplate e_bhit_tankshell_ricochet
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 2
ObjectTemplate.detonation.useCollisionNormal 0
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 43
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_Barrel_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/6/0/0
ObjectTemplate.material 43
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 8
ObjectTemplate.maxTracerScaler 12
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 2
ObjectTemplate.tracerTemplate p_tracer_tank
ObjectTemplate.minDamage 1
ObjectTemplate.damage 1380
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Fire1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00391629/0/5.13503
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Fire3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_fire_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/5.1448
ObjectTemplate.minDistance 20
ObjectTemplate.halfVolumeDistance 45
ObjectTemplate.activeSafe Sound S_leo2a6_gun_BoltClick
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_TriggerClick
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.41
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_leo2a6_gun_SwitchFireRate
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Reload1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_reload_new.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.48
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -0.732167/-0.33118/-0.244314
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Reload3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Deploy1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Deploy3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Zoom
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_gun_Projectile_Looping
ObjectTemplate.modifiedByUser "Bernhard
ObjectTemplate.create GenericFireArm leo2a6_heat_gun
ObjectTemplate.modifiedByUser "Bernhard"
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\leo_muni_he.tga
ObjectTemplate.weaponHud.hudName "120MM GUN"
ObjectTemplate.weaponHud.guiIndex 83
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.displaySelectOnActivation 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.DelayToUse 4
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 12
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 10
ObjectTemplate.recoil.recoilSpeed 12
ObjectTemplate.recoil.recoilSpeedGB 2.5
ObjectTemplate.recoil.recoilForce 90
ObjectTemplate.recoil.cameraRecoilSpeed 12
ObjectTemplate.recoil.cameraRecoilSize 2
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate leo2a6MainGun
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Fire1P
ObjectTemplate.setPosition 0.00391629/0/5.13503
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Fire1P_Outdoor
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Fire3P
ObjectTemplate.setPosition 0/0/5.1448
ObjectTemplate.addTemplate S_leo2a6_heat_gun_BoltClick
ObjectTemplate.addTemplate S_leo2a6_heat_gun_TriggerClick
ObjectTemplate.addTemplate S_leo2a6_heat_gun_SwitchFireRate
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Reload1P
ObjectTemplate.setPosition -0.732167/-0.33118/-0.244314
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Reload3P
ObjectTemplate.setPosition -0.788479/-0.294141/0
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Deploy1P
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Deploy3P
ObjectTemplate.addTemplate S_leo2a6_heat_gun_Zoom
ObjectTemplate.addTemplate e_muzz_leo2
ObjectTemplate.setPosition 0.0/0.0/5.35
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.0289731/3.72529
rem -------------------------------------
ObjectTemplate.projectileTemplate leo2a6_heat_Barrel_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 160
ObjectTemplate.itemIndex 2
ObjectTemplate.create GenericProjectile leo2a6_heat_Barrel_Projectile
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 117
ObjectTemplate.detonation.explosionRadius 21
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 120
ObjectTemplate.detonation.endEffectTemplate e_exp_large
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 2
ObjectTemplate.detonation.useCollisionNormal 0
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 117
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_heat_Barrel_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/6/0/0
ObjectTemplate.material 117
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 8
ObjectTemplate.maxTracerScaler 12
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 2
ObjectTemplate.tracerTemplate p_tracer_tank
ObjectTemplate.minDamage 1
ObjectTemplate.damage 1380
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Fire1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00391629/0/5.13503
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Fire3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_fire_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/5.1448
ObjectTemplate.minDistance 20
ObjectTemplate.halfVolumeDistance 45
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_BoltClick
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_TriggerClick
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.41
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_SwitchFireRate
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Reload1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/leo2a6/sounds/cannon/leopard_reload_new.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.48
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -0.732167/-0.33118/-0.244314
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Reload3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Deploy1P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Deploy3P
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Zoom
ObjectTemplate.modifiedByUser "Bernhard"
ObjectTemplate.activeSafe Sound S_leo2a6_heat_gun_Projectile_Looping
ObjectTemplate.modifiedByUser "Bernhard
ObjectTemplate.create GenericFireArm leo_mg
ObjectTemplate.modifiedByUser DaWallace
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\leo_mg.tga
ObjectTemplate.weaponHud.hudName "CO-AXIAL MG3"
ObjectTemplate.weaponHud.guiIndex 104
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 5
ObjectTemplate.ammo.magSize 600
ObjectTemplate.ammo.reloadTime 8
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSpeed 50
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.setFireDev 0.16 0.02 0.0064
ObjectTemplate.deviation.minDev 0.14
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate leo2a6Gun
rem -------------------------------------
ObjectTemplate.addTemplate S_leo_mg_Fire1P
ObjectTemplate.addTemplate S_leo_mg_Fire1P_Outdoor
ObjectTemplate.addTemplate S_leo_mg_Fire3P
ObjectTemplate.addTemplate S_leo_mg_BoltClick
ObjectTemplate.addTemplate S_leo_mg_TriggerClick
ObjectTemplate.addTemplate S_leo_mg_SwitchFireRate
ObjectTemplate.addTemplate S_leo_mg_Reload1P
ObjectTemplate.addTemplate S_leo_mg_Reload3P
ObjectTemplate.addTemplate S_leo_mg_Deploy1P
ObjectTemplate.addTemplate S_leo_mg_Deploy3P
ObjectTemplate.addTemplate S_leo_mg_Zoom
ObjectTemplate.addTemplate e_muzz_coax
ObjectTemplate.setPosition -0.02/0.01/0.08
rem -------------------------------------
ObjectTemplate.projectileTemplate leo_mg_Projectile
ObjectTemplate.velocity 820
ObjectTemplate.heatAddWhenFire 0.005
ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.overheatPenalty 1.3
ObjectTemplate.create GenericProjectile leo_mg_Projectile
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 70
ObjectTemplate.detonation.explosionRadius 1
ObjectTemplate.detonation.explosionForce 0.01
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
ObjectTemplate.detonation.detonateOnWaterCollision 0
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.drag 1
ObjectTemplate.mass 1000
ObjectTemplate.gravityModifier 5
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.material 123
rem -------------------------------------
ObjectTemplate.addTemplate S_leo_mg_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 123
ObjectTemplate.tracerScaler 10
ObjectTemplate.maxTracerScaler 20
ObjectTemplate.tracerSizeModifier 17
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerConvergeDistance 280
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerInterval 3
ObjectTemplate.minDamage 1
ObjectTemplate.damage 70
ObjectTemplate.distToStartLoseDamage 80
ObjectTemplate.distToMinDamage 430
ObjectTemplate.activeSafe Sound S_leo_mg_Fire1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/handheld/mg3/sounds/mg3_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.7
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_leo_mg_browning_Fire1P_Outdoor
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Fire3P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/handheld/mg3/sounds/mg3_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.86/1/
ObjectTemplate.soundRadius 0.5
ObjectTemplate.minDistance 8
ObjectTemplate.halfVolumeDistance 16
ObjectTemplate.activeSafe Sound S_leo_mg_BoltClick
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_leo_mg_TriggerClick
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_leo_mg_SwitchFireRate
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Reload1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Reload3P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Deploy1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Deploy3P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Zoom
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.activeSafe Sound S_leo_mg_Projectile_Looping
ObjectTemplate.modifiedByUser ljo
rem ------------------------------------
ObjectTemplate.create GenericFireArm leo2a6_SmokeLauncher
ObjectTemplate.modifiedByUser "DaWallace"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\leo_smoke.tga
ObjectTemplate.weaponHud.hudName "Rauchwerfer"
ObjectTemplate.weaponHud.guiIndex 103
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.displaySelectOnActivation 1
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 1800
ObjectTemplate.fire.fireInput PIFlareFire
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.burstSize 4
ObjectTemplate.fire.addBarrelName ustnk_m1a2_SmokeLauncher_Barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 16
ObjectTemplate.ammo.minimumTimeUntilReload 20
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.3
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.75
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Fire1P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Fire1P_Outdoor
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Fire3P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_BoltClick
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_TriggerClick
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_SwitchFireRate
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Reload1P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Reload3P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Deploy1P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Deploy3P
ObjectTemplate.addTemplate S_leo2a6_SmokeLauncher_Zoom
ObjectTemplate.addTemplate ustnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition 1.3/0.0/0.0
ObjectTemplate.setRotation 40/-35/-3.9
ObjectTemplate.addTemplate ustnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition -1.3/0.0/0.0
ObjectTemplate.setRotation -13/-35/-3.9
ObjectTemplate.addTemplate ustnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition 1.3/0.0/0.0
ObjectTemplate.setRotation 13/-35/-3.9
ObjectTemplate.addTemplate ustnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition -1.3/0.0/0.0
ObjectTemplate.setRotation -40/-35/-3.9
rem ------------------------------------
rem -------------------------------------
ObjectTemplate.projectileTemplate Smokeflare
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 25
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Fire1P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_fire.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Fire3P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_BoltClick
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_TriggerClick
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_SwitchFireRate
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Reload1P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Reload3P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Deploy1P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Deploy3P
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.activeSafe Sound S_leo2a6_SmokeLauncher_Zoom
ObjectTemplate.modifiedByUser "armandoma"
rem ----
ObjectTemplate.create RotationalBundle leo2a6_Hud_Spring
ObjectTemplate.modifiedByUser psh
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.hasRelativeOffset 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.relativePositionOffset 0.120352/-0.345475/0.185613
rem -------------------------------------
ObjectTemplate.addTemplate leo2a6_Driver_Camera
ObjectTemplate.setPosition 0.0/0.0/0.0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/9/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/400/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch -0.08/0.55
ObjectTemplate.create Camera leo2a6_Driver_Camera
ObjectTemplate.modifiedByUser psh
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.setMinRotation -2/-0.2/-0.4
ObjectTemplate.setMaxRotation 2/0.2/0.4
ObjectTemplate.setPivotPosition -0.2/-0.2/-0.3
ObjectTemplate.setMaxSpeed 1/1/1
ObjectTemplate.setMaxResetSpeed 1/1/1
ObjectTemplate.setAcceleration 1/1/1
ObjectTemplate.setDeAcceleration 20/20/20
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setLesserYawAtSpeed 50
ObjectTemplate.regulateYaw 1/0.5
ObjectTemplate.regulatePitch 0.5/0.5
ObjectTemplate.regulateRoll 0.5/0.5
ObjectTemplate.restoreRotationOnExit 1
ObjectTemplate.followStiffness 4
ObjectTemplate.chaseDistance 17
ObjectTemplate.chaseAngle 0.15
ObjectTemplate.chaseOffset 0/1/8.5
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 1
ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2
ObjectTemplate.insideStaticSunColor 0/0/0
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 7
ObjectTemplate.insideDamageThreshold 0.15
ObjectTemplate.insideStaticSunAmbientColor 0/0/0
ObjectTemplate.create EntryPoint leo2a6_EntryPoint_Front
ObjectTemplate.modifiedByUser psh
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 4
ObjectTemplate.create EntryPoint leo2a6_EntryPoint_Rear
ObjectTemplate.modifiedByUser psh
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 4