Hello,
I've been working on this project for the last 2 months. The primary objective is to host a Survival Games Event that is both fun and challenging.
The concept is quite similar to the movie "Hunger Games" and has already been used in a DAYZ event. This event will work as a small tournament where the players will be teamed up in groups of 2 and will spawn unarmed. Their priority is to survive and for that they will need to search for pickup kits that are spread through the map.
The Survival Games Event should be announced this month.
Here's part of the Changelog (already done):
Most of the main required features have been done and I will be hosting some test sessions to check gameplay and the number of kits/ammo in relation to the number of players. I'm planning on having 16 groups of 2 player per round (32) - 16 rounds + 1 extra with the winners of the previous ones.
While the event is being hosted, I will continue improving and adding new features and that is where I will need some help. If everything goes well with the event, the secondary objective of the project is to further develop it into a PR-Zombies minimod, keeping the features used in the event and adding some more specific to how the zombies are introduced into the survival games.
For that to be a reality, I will need someone to help with tweaking/recreating a few weapons and skins. That means someone to code, texture and animate some of the content.
Here's a list of some of the features that I would like to see added:
Here's some early WIP zombie reskins:
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They're not great but they were created just for testing, better skins will be made if the PR-Z development does go forward.
Credits:
- Project Lead: Onil - Project Managing and a bit of everything
- Python Coder: Hjid - Coding and Debugging (Pure Awesomeness!!)
Contributors:
- BF2 Coder: M42 Zwilling - Weapon coding
- Animator: dodek96_pl - Bundledmesh exporting and animating
- 3D Artist/Animator: Pvt.LHeureux - 3D Iron-sights
Special Thanks:
Rodrigoma - DOD's / Mapping Advisor
[R-DEV]BloodyDeed - Debugging/Code Advisor
[R-DEV]Afterdune - Debugging/Code Advisor
[R-DEV]AFSoccer - AASv4 Advisor
[R-DEV]Spush - Skins/Textures Advisor
Testers:
Rodrigoma
Arcturus_Shielder
Stealthgato
Yrkidding
If you would be interested in helping out, please send me a PM.
I've been working on this project for the last 2 months. The primary objective is to host a Survival Games Event that is both fun and challenging.
The concept is quite similar to the movie "Hunger Games" and has already been used in a DAYZ event. This event will work as a small tournament where the players will be teamed up in groups of 2 and will spawn unarmed. Their priority is to survive and for that they will need to search for pickup kits that are spread through the map.
The Survival Games Event should be announced this month.
Here's part of the Changelog (already done):
Code:
- Minimap removed completely (So you have to use map knowledge and don't see your team mates that you will be fighting - CO still has a map as it is to be used by the admin)
- Nametags removed (to prevent accidentally spotting a team mate)
- Teamkill message removed (to reduce the info on who has been killed/confirm kills - penalty points yet to be removed)
- One map spawnpoint only (both teams have one spawn point only for the round start as there is no respawning.)
- Spawnscreen with unarmed kits only (everyone spawns unarmed and will have to find weapons)
- Custom pickup kits with random spawning (AASv4 will randomly select flags that will spawn pickup kits all over the map)
- Reduced ammo on all weapons (really low ammo to prevent camping and increase the challenge)
- Ammo and Patches kits added (Players will have to find kits with ammo bags and patches to survive - No medic bag)
- Civilian vehicles unlocked for both teams (vehicles spawn after some time and can be used by both teams to reach the outskirts of the city)
While the event is being hosted, I will continue improving and adding new features and that is where I will need some help. If everything goes well with the event, the secondary objective of the project is to further develop it into a PR-Zombies minimod, keeping the features used in the event and adding some more specific to how the zombies are introduced into the survival games.
For that to be a reality, I will need someone to help with tweaking/recreating a few weapons and skins. That means someone to code, texture and animate some of the content.
Here's a list of some of the features that I would like to see added:
Code:
Mapping:
- Improved Sky and lightmaps on some of the PR maps used
Skinnedmesh/Bundlemesh:
- Weapon/Gear dropkit geometries for all kits
- Player models with civilian skins + zombie models/reskins
Weapons:
- Crossbow weapon (using the zipline if possible)
- Red smoke trip flare (using the grenade trap look)
- Zombie bite and scratch weapons (using the PR zombie kit 1p animation)
Code:
- Deathmatch type Zombie Gamemode (Dead Human gets switched to Zombie Team and unable to switch back until he kills 2/3 Humans)
- Improved AI for zombies (long range radar to find humans, auto revive, disregard flags, distracted by bodies and smoke)


They're not great but they were created just for testing, better skins will be made if the PR-Z development does go forward.
Credits:
- Project Lead: Onil - Project Managing and a bit of everything
- Python Coder: Hjid - Coding and Debugging (Pure Awesomeness!!)
Contributors:
- BF2 Coder: M42 Zwilling - Weapon coding
- Animator: dodek96_pl - Bundledmesh exporting and animating
- 3D Artist/Animator: Pvt.LHeureux - 3D Iron-sights
Special Thanks:
Rodrigoma - DOD's / Mapping Advisor
[R-DEV]BloodyDeed - Debugging/Code Advisor
[R-DEV]Afterdune - Debugging/Code Advisor
[R-DEV]AFSoccer - AASv4 Advisor
[R-DEV]Spush - Skins/Textures Advisor
Testers:
Rodrigoma
Arcturus_Shielder
Stealthgato
Yrkidding
If you would be interested in helping out, please send me a PM.