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3dsmax Lightmaps problem! Very black outcome.

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Trying lightmaps with 3dsmax9 now on a map I'm working on. I'll post it here in public so others might learn from my mistakes :D

So they turned out pretty pure black :( it seems everywhere it has to cast a shadow it becomes pure black. No transparency in it. I matched my sun settings to the ones on muttrah(the only example available), and matched the GIlights template of rhino to fit on the 1k size of my map. No fix neither. Could it be a skysetting? I rendered sky pass with GIlights+ambients, sun settings with only sun, and point one without anything cause I haven't got any.





Sun settings in max:
shadow: adv ray traced
intensity multiplier: 2
shadow density: 1 (turning that down didn't help)
Not sure if any others matter much?

Didn't change any others ,and these are the muttrah ones anyway. Haven't changed anything. Same for the sky lights.

outcome:


here is the lightmap.dds from LOD0. I don't have much time these days to play around with it, kinda want do get it right quickly for this.

https://dl.dropboxusercontent.com/u/...D35%3D-122.dds

Greetings!

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