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[HELP] Crash with terrainCuller.setUseStitchedLods 0

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Hey guys,

Got an old 4k map I am trying to get to work in 1.1. If terrainCuller.setUseStitchedLods 0 is set in either the tmp.con or terrain.con then the game will CTD without error on spawn. If I don't have this line anywhere in the map then I can spawn in without crashing but obviously the terrain has patches of holes in it.

Any ideas on why this is happening?

Many thanks.

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