Here is the Bell 475 :
5 387 polys
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Scale :
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With faces :
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For those who wonder wtf is this, well ... this is a light flying ship ... for PR.
My plan is to start making futuristic stuff for PR, and it starts with this. I don't know where it'll go, but that's where it starts. No need to say I actually have ideas for the next, even tho I can't make a decision yet whether it's a new faction (some futuristic private army - but I doubt PR devs will accept it anyway), or a whole new game mode (some huge ass bomber ships need to destroy objectives and the Bells gotta stop them and/or destroy them), or a mini-mod for PR with fights that take place in the future (bringing two futuristc factions face to face) ... The new game mode is pretty much the thing that is more likely to be done (it could be nice on Yamalia).
About the vehicle :
The Bell 475 is highly inspired by a fictional vehicle from a movie starring Sir Cruise that takes place in the future. I called it Bell 475 because the original ship's shape from the movie is based on a mix between the Bell 47 and the dragonfly. So I thought this vehicle here could be a not-invented-yet new version of the Bell 47 from Bell Helicopter, that could actually be made in the future by the same company.
Anyway, I think the model is pretty much done now. Feedbacks are welcome. I still need to make the gun which is supposed to be on the big sphere that you can see on the bottom. I don't know yet how it'll look like, however I can tell you how it works :
It has the same fire rate/sound/visuals than the Warrior cannon. The thing is that its projectiles won't blow up when they hit something. They can actually blow up, but only in the air, and at a certain distance from the ship (from which it's been fired). This distance can be instantly modified by the gunner : he can decide whether the projectiles will blow up from between 100 and 200 meters to between 900 and 1000 meters from the ship (the player changes the distance through the keys : "1" for 100 - 200m, "2" for 200 - 300m, "3" for 300 - 400m, etc.).
The explosions caused by the projectiles will look like the light tanks HE shells explosion (and will do pretty much the same damages).
Now few questions and things I wanna say :
When the ship lands, it slightly leans on the front (the view of the pilot will slightly aim the ground in other words), so I'm wondering if it is actually possible to make a vehicle landing like that in BF2. About the model, right now the bottom of the feet are leaning a bit on the back and are perfectly parallel.
The real question is : can the bottom of the vehicle's hitboxes not be parallel with the main vehicle's axle (the one the vehicle needs to aim in order to stabilize) ?
Now about the textures : unlike the original ship, the Bell 475 won't look all shiny and clean. Initially it's like a fighting jet, so it'll have camo and serious stuff only.
And about the sounds (anders if you're interested in doing something insane for it, pm me) : the people really need to imagine this thing could actually be done nowadays, so the sounds must be something more or less realistic, as if we got some credible technology inside it. So I guess it should be something quite loud and not necessary enjoyable to hear.
5 387 polys


Scale :


With faces :





For those who wonder wtf is this, well ... this is a light flying ship ... for PR.
My plan is to start making futuristic stuff for PR, and it starts with this. I don't know where it'll go, but that's where it starts. No need to say I actually have ideas for the next, even tho I can't make a decision yet whether it's a new faction (some futuristic private army - but I doubt PR devs will accept it anyway), or a whole new game mode (some huge ass bomber ships need to destroy objectives and the Bells gotta stop them and/or destroy them), or a mini-mod for PR with fights that take place in the future (bringing two futuristc factions face to face) ... The new game mode is pretty much the thing that is more likely to be done (it could be nice on Yamalia).
About the vehicle :
The Bell 475 is highly inspired by a fictional vehicle from a movie starring Sir Cruise that takes place in the future. I called it Bell 475 because the original ship's shape from the movie is based on a mix between the Bell 47 and the dragonfly. So I thought this vehicle here could be a not-invented-yet new version of the Bell 47 from Bell Helicopter, that could actually be made in the future by the same company.
Anyway, I think the model is pretty much done now. Feedbacks are welcome. I still need to make the gun which is supposed to be on the big sphere that you can see on the bottom. I don't know yet how it'll look like, however I can tell you how it works :
It has the same fire rate/sound/visuals than the Warrior cannon. The thing is that its projectiles won't blow up when they hit something. They can actually blow up, but only in the air, and at a certain distance from the ship (from which it's been fired). This distance can be instantly modified by the gunner : he can decide whether the projectiles will blow up from between 100 and 200 meters to between 900 and 1000 meters from the ship (the player changes the distance through the keys : "1" for 100 - 200m, "2" for 200 - 300m, "3" for 300 - 400m, etc.).
The explosions caused by the projectiles will look like the light tanks HE shells explosion (and will do pretty much the same damages).
Now few questions and things I wanna say :
When the ship lands, it slightly leans on the front (the view of the pilot will slightly aim the ground in other words), so I'm wondering if it is actually possible to make a vehicle landing like that in BF2. About the model, right now the bottom of the feet are leaning a bit on the back and are perfectly parallel.
The real question is : can the bottom of the vehicle's hitboxes not be parallel with the main vehicle's axle (the one the vehicle needs to aim in order to stabilize) ?
Now about the textures : unlike the original ship, the Bell 475 won't look all shiny and clean. Initially it's like a fighting jet, so it'll have camo and serious stuff only.
And about the sounds (anders if you're interested in doing something insane for it, pm me) : the people really need to imagine this thing could actually be done nowadays, so the sounds must be something more or less realistic, as if we got some credible technology inside it. So I guess it should be something quite loud and not necessary enjoyable to hear.