Hey Guys.
Lately I've been playing on PR and noticed that the mortar ammo limit is bloody ridiculous and is far from 'realism'. However I can understand that I stops people from camping at their mortar base and blowing the crap outta the enemy for like 30 mins.
Myself and friend agreed to challenge each other, myself having rapid firing mortars with heaps of ammo and him having one manned tanks with cheats.
I then ran into a massive problem. I managed to edit the mortar files in objects_weapons_server.zip but the game won't recognize this at all, I even made smoke bomb radius from x to 180 which is a massive jump and I can see that it is registering those changes. I also edited the supply trucks to carry 6 heavy crates instead of two.
What is going on?
How do I make a mortar have at least 1800 rounds instead of piss poor 8 and a fire rate of 60 rounds per minute. Yup, one each second.
I already did the edit as you can see:
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 60
ObjectTemplate.fire.fireStartDelay CRD_NORMAL/1/2/0
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.burstSize 6
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 1800
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
I changed both mortar_team1 and mortar_team2 and it didn't even do anything...
Help!
Lately I've been playing on PR and noticed that the mortar ammo limit is bloody ridiculous and is far from 'realism'. However I can understand that I stops people from camping at their mortar base and blowing the crap outta the enemy for like 30 mins.
Myself and friend agreed to challenge each other, myself having rapid firing mortars with heaps of ammo and him having one manned tanks with cheats.
I then ran into a massive problem. I managed to edit the mortar files in objects_weapons_server.zip but the game won't recognize this at all, I even made smoke bomb radius from x to 180 which is a massive jump and I can see that it is registering those changes. I also edited the supply trucks to carry 6 heavy crates instead of two.
What is going on?
How do I make a mortar have at least 1800 rounds instead of piss poor 8 and a fire rate of 60 rounds per minute. Yup, one each second.
I already did the edit as you can see:
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 60
ObjectTemplate.fire.fireStartDelay CRD_NORMAL/1/2/0
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.burstSize 6
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 1800
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
I changed both mortar_team1 and mortar_team2 and it didn't even do anything...
Help!