I ran into a problem importing a building from bf2 into 3d coat, it has to do with the way bf2 does the uv maps and textures per polygon selection group. I am out of ideas how to import with the existing textures because the uv map doesn't scale to the texture right. Only thing I can think of doing is redo all the textures and uv maps from scracth.
So what I really wanna do is be able to import these buildings without having to jump threw a bunch of hoops.
Heres the raw data for the building in question, I included the textures.
https://www.dropbox.com/s/gwadekzjvm...lding.rar?dl=0
in order to open the con file you need 3ds max and POE bf2 modding tools plugin.
also I used the BFmeshviewer app to export the project as an OBJ to retain all the materials
heres an example of what it looks like doing a simple import of the obj into 3dcoat and adding the materials. The missing textures are there because I simply didnt add anything to that polygon selection group yet. I started with a few materials first to see if they worked correctly.
https://www.dropbox.com/s/tnvacjtf1spnkwq/text.png?dl=0
heres an example of what the UV looks like for the parts I have textured
https://www.dropbox.com/s/2jg285o6vr...uvpic.png?dl=0
as you can see the texture didnt scale to the uv like in the con file.
heres an example of how bf2 does the textures, which are used on dozens of different buildings.
https://www.dropbox.com/s/k0w8pa81np...ctext.png?dl=0
heres what it looks like in the BFmeshviewer app working
https://www.dropbox.com/s/sri0iyyi2z3lmyi/pump.png?dl=0
If someone can help me figure out a proper way to import you have no idea how thankful I would be. I like to make maps for personal use in singleplayer and want to texture them in 3dcoat to give them a more realistic feel.
Thanks!
So what I really wanna do is be able to import these buildings without having to jump threw a bunch of hoops.
Heres the raw data for the building in question, I included the textures.
https://www.dropbox.com/s/gwadekzjvm...lding.rar?dl=0
in order to open the con file you need 3ds max and POE bf2 modding tools plugin.
also I used the BFmeshviewer app to export the project as an OBJ to retain all the materials
heres an example of what it looks like doing a simple import of the obj into 3dcoat and adding the materials. The missing textures are there because I simply didnt add anything to that polygon selection group yet. I started with a few materials first to see if they worked correctly.
https://www.dropbox.com/s/tnvacjtf1spnkwq/text.png?dl=0
heres an example of what the UV looks like for the parts I have textured
https://www.dropbox.com/s/2jg285o6vr...uvpic.png?dl=0
as you can see the texture didnt scale to the uv like in the con file.
heres an example of how bf2 does the textures, which are used on dozens of different buildings.
https://www.dropbox.com/s/k0w8pa81np...ctext.png?dl=0
heres what it looks like in the BFmeshviewer app working
https://www.dropbox.com/s/sri0iyyi2z3lmyi/pump.png?dl=0
If someone can help me figure out a proper way to import you have no idea how thankful I would be. I like to make maps for personal use in singleplayer and want to texture them in 3dcoat to give them a more realistic feel.
Thanks!