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CombatArea - Explain, please

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I haven't worked with them for a long time, and now I have some questions that hopefully are easy to answer by our "mapping gurus" here:

Code:

CombatArea.vehicles 4
CombatArea.layer 4

Can you please tell me what numbers are possible for ".vehicles" and what restrictions they mean? I know there's a couple of options (Tank, Heli, Jet, etc.), but I don't know which correlates with which number and how many there are overall.
Can you please tell me the gameplay relevance of ".layer"? Or is it just for editor layering, as every other object.layer?

I tried googling for this seemingly trivial knowledge, but I couldn't find a place where this is explained properly. Apparently everyone uses the Bf2Editor to handle combatareas.

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