For most objects this is easy, they have this nice mapMaterial section where the relevant materials are assigned. Easy peasy.
How is it done for soldiers, though?
I was curious which factions/soldiers use what types of armor, and which faces/polys are affected. I didn't find anything in the code so far (looked at Objects\soldiers\pr_us\pr_us_soldier1.con/tweak and the like). Even tried BFMeshView, to no avail.
In short, I'm confused :) .
Can one of you give me pointers where I can find the soldier's collision mesh/material mappings? Thanks!
How is it done for soldiers, though?
I was curious which factions/soldiers use what types of armor, and which faces/polys are affected. I didn't find anything in the code so far (looked at Objects\soldiers\pr_us\pr_us_soldier1.con/tweak and the like). Even tried BFMeshView, to no avail.
In short, I'm confused :) .
Can one of you give me pointers where I can find the soldier's collision mesh/material mappings? Thanks!