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Where are object components defined

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I'm trying to understand how AA missile homing works. I loaded up the editor, and see that all homing missiles have a Seek component, as well as some other possible places where the actual homing code might take place. However I can't find where these components are defined. Are they scripts in some folder where I can edit them, and is there some way to locate them easily without knowing where they are beforehand? Or are they just predetermined parts of the engine that can't be accessed in any way?

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