Solution to passive AA rocket system in Bf2 engine.
Look at this topic:
https://www.realitymod.com/forum/sho...d.php?t=148670
Now in the test phase:
https://www.youtube.com/watch?v=hUXeAqvDA_w
Tested on the vehicle mec_aav_gopher.It's visible from the video that the aircraft is marked(ejects flares all time).So no locking screen,no sound to operator in AA vehicle.A lot of old AA systems working like this system in a visual sense.
"What gets with it?
It gets the operator, does not know if the target is tracked or locked.Follow the target for 5 sec fires not knowing if the target is locked or not.What does it mean if a rocket follow the plane succeeded,if not rocket goes straight."
-This test was done with BOT players(which means ejection of flares it's not a coincidence) .Times of track,and lock they were not changed(game default)
greeting
There's no real flame on your screen, it's just magic:)
Look at this topic:
https://www.realitymod.com/forum/sho...d.php?t=148670
Now in the test phase:
https://www.youtube.com/watch?v=hUXeAqvDA_w
Tested on the vehicle mec_aav_gopher.It's visible from the video that the aircraft is marked(ejects flares all time).So no locking screen,no sound to operator in AA vehicle.A lot of old AA systems working like this system in a visual sense.
"What gets with it?
It gets the operator, does not know if the target is tracked or locked.Follow the target for 5 sec fires not knowing if the target is locked or not.What does it mean if a rocket follow the plane succeeded,if not rocket goes straight."
-This test was done with BOT players(which means ejection of flares it's not a coincidence) .Times of track,and lock they were not changed(game default)
greeting
There's no real flame on your screen, it's just magic:)