Hello everyone ! :-P
I have lot of knowledges about sound modding in bf2, but there is something I don't know and I haven't found an explanation for it :roll:
For exemple in bf2 vanilla we have this file :
Common_server.zip/Sound/audiotweak.con
In PR we have many maps with :
Sounddistances.con
And for exemple we have this code :
My question is :
What is the effect of this tweak on the sounds? Compared to the vehicle tweak? What about the distant sounds attached to the effects?
The values :
What do they correspond to?
Thanks for your help :lol:
I have lot of knowledges about sound modding in bf2, but there is something I don't know and I haven't found an explanation for it :roll:
For exemple in bf2 vanilla we have this file :
Common_server.zip/Sound/audiotweak.con
In PR we have many maps with :
Sounddistances.con
And for exemple we have this code :
Code:
sound.tweakTemplate S_ru_jet_mig29_EngineMain_Idle 1.000 1.000 1.000 0.870 1.000 1.000
My question is :
What is the effect of this tweak on the sounds? Compared to the vehicle tweak? What about the distant sounds attached to the effects?
The values :
Code:
1.000 1.000 1.000 0.870 1.000 1.000
What do they correspond to?
Thanks for your help :lol: