Hey there.
As some of you may know. I have been working on 3dsmax 2017 with some of the 3D models of PR. As i dont have the knowledge to create a model from scratch :-P so i decided to go and modify existing ones because those already come with heriarchies and textures applied. So far i have modified some kit´s meshes and, as i showed in another thread, the Sterling SMG.
I have removed, added, and edited several vertices, and unwrapped the UV map to fix it a bit as sometimes when i remove a vertex it ends up a bit messy. The main probem with this, is that when i try to export with the BF2 tools, it doesnt work.
I know the tools work when i import and export any objects without modify them, but when i begin to play with it, it doesnt even tell me what went wrong sometimes. Could it be the UV map that doesnt let me export?
I thought i could have just edit some vertices, renamed the object and simply export what ever changes i made. Seems like i was wrong! :cry:
As some of you may know. I have been working on 3dsmax 2017 with some of the 3D models of PR. As i dont have the knowledge to create a model from scratch :-P so i decided to go and modify existing ones because those already come with heriarchies and textures applied. So far i have modified some kit´s meshes and, as i showed in another thread, the Sterling SMG.
I have removed, added, and edited several vertices, and unwrapped the UV map to fix it a bit as sometimes when i remove a vertex it ends up a bit messy. The main probem with this, is that when i try to export with the BF2 tools, it doesnt work.
I know the tools work when i import and export any objects without modify them, but when i begin to play with it, it doesnt even tell me what went wrong sometimes. Could it be the UV map that doesnt let me export?
I thought i could have just edit some vertices, renamed the object and simply export what ever changes i made. Seems like i was wrong! :cry: