I wanted to share some recent developments in AI support for BF2 modding.
Yao-Bang has updated the navmesh.exe file to allow an option to reduce the biggest causes of crashing with new navmeshes : Over-Optimization.
He created the Advanced Navmesh tool that can be used instead of Python code, which works with Windows 10, but I could not get it to work with Windows 11.
Screenshot: https://media.moddb.com/images/membe...riginalNav.jpg
Yao Bang's Advanced Navmesh tool: https://www.moddb.com/games/battlefi...e-navmesh-tool
I have updated the DICE python script to support version 3. It created for Version 2 which is no longer supported, but still works. I added in support for Yah-Banks new Navmesh exe file and made it menu based. I also made it so the generate navmesh and fix navmesh could be run from the same script. https://github.com/Dnamro/Battlefiel...mesh-Generator
I am working on updated version which will automate a lot more of processes and have more advanced options for the experienced navmesher. Here is the in progress documentation: https://classic-battlefield-modding....ng_the_Navmesh
Yao-Bang has updated the navmesh.exe file to allow an option to reduce the biggest causes of crashing with new navmeshes : Over-Optimization.
He created the Advanced Navmesh tool that can be used instead of Python code, which works with Windows 10, but I could not get it to work with Windows 11.
Screenshot: https://media.moddb.com/images/membe...riginalNav.jpg
Yao Bang's Advanced Navmesh tool: https://www.moddb.com/games/battlefi...e-navmesh-tool
I have updated the DICE python script to support version 3. It created for Version 2 which is no longer supported, but still works. I added in support for Yah-Banks new Navmesh exe file and made it menu based. I also made it so the generate navmesh and fix navmesh could be run from the same script. https://github.com/Dnamro/Battlefiel...mesh-Generator
I am working on updated version which will automate a lot more of processes and have more advanced options for the experienced navmesher. Here is the in progress documentation: https://classic-battlefield-modding....ng_the_Navmesh