PR Kit limitation question
So, I've been toying with the idea of a map in my head and I think it'd be well received, but my current mental design for it mainly rests on one road block. When designing a map, can I set how many...
View Article[Model] RPG-29 [WIP
hey, for our Syrian community faction Sgt.Frede has been modelling the RPG29. This will serve as the HAT for the SAF and we might make a pick up kit for it for the insurgents but that's not sure yet....
View Article2 new POE2 SP/COOP maps
I navmeshed 2 custom POE2 maps: Deliverance and Woodland. Deliverance has both SP and Coop setup but Woodland only has Coop. Cant get SP to show in the menu for Woodland, if anyone does get it to show...
View ArticleBots die upon spawning.
I was converting Operation Smoke Screen into PR coop, both for 16 and 32. The 16 player works perfectly, but when I play 32 players, all the bots from team 2 just die upon spawning. The other side...
View Article[Help] Lightmap atlas
Hey I have a question about atlases. Just finished LM'ing 6789 objects on final, generated atlases on 2048 setting and I end up with 170 lightmap atlases. now, is it good or bad? on other maps I saw...
View Article[Help] BF2 Editor Destobject Counter?
Due we should keep the destroyable objects below 350 on any map, my question is: Is there a destroyable object counter in the editor itself? How can I see how many "dest's" I got on the map? Couldn't...
View Article[?] Effects
Om guys, I've searched far and wide, prob missed a tut or something but how can I get things like dust clouds or mist in the editor (actually seeing them in the level)? I have a bunch of custom effects...
View Article[Help!] Map loading music
Hello ladies and gentlemen. I'm editing the "rt_vehicle_training" map for the unit i am currently in, with different loading screenshots and soundtrack, but for some reason i can't get the music to...
View Article[export] Gaz 66 truck [WIP]
hi, for the syrian army we are using the gaz66. The model is completed so I went ahead and tried my first vehicle export. It went alright but in the end it has quite a few problems and I'm unsure what...
View Article[Help] Removing Auto Messages & Sounds
Hello, I'm trying to remove the friendly fire auto messages (text and sound) as well as the vanilla UAV radar beep sound when it detects an enemy. I know where these are located but I want to avoid...
View Article[Question] Vehicle Fuel System
Is this possible with the BF2 engine? Perhaps using the afterburner/sprint system from BF2? A fuel system would greatly improve PR's vehicle gameplay and more assets can be placed on a map without them...
View Article[HELP] bf2 editor, when placing object.
Dear PR community. I have been playing around with the BF2editor for a while and hoping to finish my current wip as i continue on it. i messed up the level settings with the sky or shadows maybe or at...
View Article[Request] Modders for PR-Z
Hello, We are looking for some more people interested in modding for the PR-Z minimod. You can find a change-log and all extra information about this project on the following link:...
View ArticleIs 3DS Max the only 3D editing program we can use or are there others?
I'm looking to get into modeling and try helping out with PR but would rather not buy 3DS Max and I'm not a student anymore so the Autodesk thing is out. What are my options?
View Article[Weapon] R.550 Magic SRAAM (PR:F) [WIP]
I don't know where I should put this thread so I' posting it here :p I've decided to model one of the low-priority model task, which is the R.550 Magic missile. I just want to ask how much tris should...
View Article[help]UV's
If some polygons, if they share the same texture, can be overlapped in UV unwrap editor, to save space? To put it in another way, if an object has similar faces(like the sides of a wall, can those...
View Article[help] Where can I learn about materials?
Hey, where can I find information about how materials work in BF2? Say, if I want to make X place of X vehicle invincible to X projectile, where can I tweak that, where can I learn it? Thanks.
View Article3DS Max9?
From this thread I see that you necessarily need to have 3DSMax9 in order to mod for BF2/PR. I have the AutoCAD student license but the earliest version that they have is 3DS Max 2010. Can I go along...
View Article3rd person view
How can I enable 3rd views in PR? For both vehicles and (if possible, I know it could be done in vBF2) humans.
View Article[help] Menu problem
Hey all, my PR edit menu (while testing my map) is loading the vBF2 menu instead of the PR one.. and I htink this is also making a loading problem for the map.. any ideas on why this is happening or...
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