Quantcast
Channel: Project Reality Forums - PR:BF2 Community Modding
Viewing all articles
Browse latest Browse all 924

Attack Chopper Gunnerbar

$
0
0
After reading this suggetion, i wanted to give it a try.
i got it to work just like suggested



Code:

rem -------------------------------------- GunnerBar --------------------------------------

hudBuilder.createPictureNode                        ApacheCoPilotHud ApacheBargunner 349 486 128 64
hudBuilder.setPictureNodeTexture                Ingame\Vehicles\Icons\Hud\Air\Attack\Ah64a\ah64_gunbar.dds
hudBuilder.setNodeColor                                0 1 0 1

hudBuilder.createCompassNode                        ApacheCoPilotHud ApacheBargunnerView 3 365 499 72 16 1 0
hudBuilder.setCompassNodeTexture                1 Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\Ah1z_gunnerwiew.tga
hudBuilder.setCompassNodeTextureSize                128 16
hudBuilder.setCompassNodeBorder                        0 0 0 234
hudBuilder.setCompassNodeValueVariable          VehicleTurretAngle
hudBuilder.setCompassNodeOffset                        -31
hudBuilder.setNodeColor                                0 1 0 1

but it does only work with the cannon, when switching to hellfire the bar doesnt update and freezes in the middle (default position). I guess this is because the hellfire weapon does not actually move.

i also wanted to add a bar to show the turret elevation. does anyone know if there is a variable for that? VehicleTurretElevation does not exist :(

Viewing all articles
Browse latest Browse all 924

Trending Articles