came with the free GAZ model. Commie just like the truck made LOD's for this one. Also added some detail. it's still pretty low poly, but I think a good texture and normal map would make it a lot better. This thread will be to provide feedback to it. I already started on the export setup, but the lod's still need to be checked. Just wanted to make sure I'm setting it up correctly.
![]()
note it's WIP, still some things that I already know will get fixed(missing seat heads, no rounds on all LODS,some missing double faces,some re-uving needed,...). Col's are also made but will keep those for later. it's mostly about the actual modelling that I'm seeking feedback.
triangle counts:
LOD0: 3791
LOD1: 2727
LOD2: 737
LOD3: 430
LOD4: 185
wreck:
LOD0: 2159
LOD1: 754
LOD2: 273
LOD3: 124
Screens and p3d.in links:
LOD0:
p3d.in - zu-23-2-lod0
![]()
![]()
![]()
LOD's:
p3d.in - ZU-23-2 lods
![]()
wrecks:
p3d.in - ZU-23-2 wrecks
![]()
Hiarachy, similar to ZPU4, so should be correct? Only my second export attempt, take it slow :p:
![]()

note it's WIP, still some things that I already know will get fixed(missing seat heads, no rounds on all LODS,some missing double faces,some re-uving needed,...). Col's are also made but will keep those for later. it's mostly about the actual modelling that I'm seeking feedback.
triangle counts:
LOD0: 3791
LOD1: 2727
LOD2: 737
LOD3: 430
LOD4: 185
wreck:
LOD0: 2159
LOD1: 754
LOD2: 273
LOD3: 124
Screens and p3d.in links:
LOD0:
p3d.in - zu-23-2-lod0



LOD's:
p3d.in - ZU-23-2 lods

wrecks:
p3d.in - ZU-23-2 wrecks

Hiarachy, similar to ZPU4, so should be correct? Only my second export attempt, take it slow :p:
