Quantcast
Channel: Project Reality Forums - PR:BF2 Community Modding
Viewing all articles
Browse latest Browse all 924

[tip/info][Subdiv]Booleans

$
0
0
was reading through polycount abit and Earthquake posted exactly what i was talking about earlier in the Grozny thread.

here it is.

Quote:

Originally Posted by EarthQuake
So, I wanted to touch on something Perna mentioned a while back, BOOLEANS. I've been using them more and more lately, I was always sort of afraid of using them from early days when I really didn't know how to. But for certain stuff they save so much time.

I happened to be modeling a little screwdriver shape so I figured I do some gifs.


1. Block out shapes. Important to use sane number of sides(I used 36 because I want 6 cutouts, so use a divisable number).
2. Make your simple bool cutout thing, I tweaked my base shape so the edges roughly line up with where the boolean will cut, this saves cleanup
3. Cut shape
4. We only need to model 1/12th of this shape, so delete the rest
5. Weld verts, add some supporting edges
6. Mirror, radial clone, and cap edges
7. done, yay

https://dl.dropboxusercontent.com/u/...crewdriver.obj

This is a pretty simple shape that I could have done with basic poly modeling, but its so much faster and more accurate to do a quick boolean on it.


Viewing all articles
Browse latest Browse all 924

Trending Articles