I mostly need tips really.
When rendering them for bootcamp it all went fine as it was a small map.
Right now I'm the progress of rendering them for Shikotan Island but I'm really stuck.
The main problem I have is the duration it takes to import the statics. I devided the map's statics into multiple 'passes'. So I don't have to render them all at the same time.
So each time I load in the overgrowth(18000) and about 700 statics for each pass(total of 5000 or so statics).
The problem is this takes about 10 to 13 hours to import each time. This is something I can't keep doing as I can't leave my pc on for that long each day.
I'm asking for tips of people who have done this before to see if there is a better way of doing it. Or tips to boosts 3dsmax performance(like the additional memory command, can somebody explain?).
Or is it simply futile and will it always take this long? then I better just load all statics at the same time and render it all at once. Any tip would be appreciated :)
When rendering them for bootcamp it all went fine as it was a small map.
Right now I'm the progress of rendering them for Shikotan Island but I'm really stuck.
The main problem I have is the duration it takes to import the statics. I devided the map's statics into multiple 'passes'. So I don't have to render them all at the same time.
So each time I load in the overgrowth(18000) and about 700 statics for each pass(total of 5000 or so statics).
The problem is this takes about 10 to 13 hours to import each time. This is something I can't keep doing as I can't leave my pc on for that long each day.
I'm asking for tips of people who have done this before to see if there is a better way of doing it. Or tips to boosts 3dsmax performance(like the additional memory command, can somebody explain?).
Or is it simply futile and will it always take this long? then I better just load all statics at the same time and render it all at once. Any tip would be appreciated :)