Update: Fixed the marker code. I made a mistake where I left out one original code, and I deleted the others that weren't modified, so now it's updated.
I've fixed all the files that have bad formatting due to it being saved from word.
Problem is, I don't know how to properly make them files that can be extracted without entirely over-riding the directory, so don't drag the folder, drag the files over each directory.
Files that are fixed:
Sorry guys, It's nearly mid-night so I was working for 3 hours looking everywhere for any bad formatting, and looking at Bf2editor for errors to pay attention to (most are nothing). More to come ;)
I've fixed all the files that have bad formatting due to it being saved from word.
Problem is, I don't know how to properly make them files that can be extracted without entirely over-riding the directory, so don't drag the folder, drag the files over each directory.
Files that are fixed:
Code:
hudelementscommanderdeployablescomm
hudelementscommanderdeployablescomminsurgent
hudelementscommanderdeployablescommmilitia
hudelementskitreqcomm
hudelementssquadleaderdeployablescomm
hudelementssquadleaderdeployablescomminsurgent
hudelementssquadleaderdeployablescommmilitia
fixed_spawn_cache
marker_status_attack.con
marker_status_build.con
marker_status_defend.con
marker_status_destroy.con
marker_status_move.con
marker_status_observe.con
all of pr_supply_depot
e_web_wheeledsmoke_tarmac
e_web_wheeledsmoke_sand
music_idx1
music_idx2
music_idx3
music_idx4
music_idx5
music_idx6
deviation
recoil
common x2
pistol x2
coaxial x2
gmg x2
hmg x2
rws x2