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[Question] Newbie Questions about the BF2 Editor

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I'm pretty excited to have gotten my BF2 editor set up to work on PR maps. Unfortunately, I have a lot of questions about very basic things which I'm struggling to find answers for on the net, mostly due to dead links/pics from 2005. I'm just going to clump them all into one thread so that I don't spam up this board too fast with my questions. I hope it's okay that I make this kind of thread in this forum.

1.) Is there such a thing as an absolute snap grid that isn't dependent on the terrain? I want to make a bridge out of pieces, but I already made my terrain non-flat, so I'm not sure how to line up the pieces nicely in mid-air.

2.) How do I duplicate an object that I already have in my level? (so that I don't have to drag and drop it from the resources dialog each time)

3.) Is it possible to make the translation widget work in "real-time" so that the object will move with my cursor while I am translating it in the x,y,z, directions? It's very tedious to keep clicking a thousand times just to line up one object to another.

4.) Is it possible to scale an object in the x,y,z dimensions? (ex: scale an object by X1.0, Y2.0, Z1.0)

5.) How do I flip an object over the xy, yz, or zx planes?

6.) Is there a way to preview what a certain object is in the resources dialog without having to actually place the object onto the terrain to see what it looks like?

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