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[Gamemode concept] New INS gamemode

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Introduction:

I few months ago I started think about the problems INS has and what could be done to solve them, making INS more fun. I came to the conclusion that the main problem is that INS has to defend, but with only a few real VPs per map, IEDs and Mines or close combat ambushes aren't a big threat to Blufor. Defending weapon cashes with inferior weapons (no scope) against a enemys with high long range fire capabilitys often turns out extremly frustrating.
IMO a gamemode where Blufor has to defend and INS attacks seemed to me more fun.
At first I thought about a convoy like mode, but that would need new maps specifically made for such a gamemode.
In the end I came up with a mix between CnC and INS.

Description:

Blufor has to build FOBs to make the INS bleed, while INS has to destroy FOBs and bleed out the Blufor team.
A max of 3 FOBs can be build by Blufor and only on certain places, randomly assigned like weapon cashes.

Example Karabala:




Dependend on how many FOBs are active there will be a different ticket bleed.

Example: Blufor tickets 600 / INS tickets 150
0 FOB= 1 Blufor ticket loss every 5 seconds (game would end after 50 min)
1 FOB= 1 Blufor ticket loss every 15 seconds (game would end after 150 min)
2 FOB= 1 INS ticket loss every 40 seconds (game would end after 90 min)
3 FOB= 1 INS ticket loss every 20 seconds (game would end after 50 min)

Blufor would lose tickets like normal for deaths and assets, while the only way too bring down INS tickets is to at least control 2 FOBs.
To counter a starting bleed for Blufor, a FOB foundation with a 60s rally next to it would be placed on one of the possible FOB locations.
The max. round time would be roughly 2 hours max.

Assets:
Because of the switched roles there is a unique situation for asset possibilitys.
Example for Karabala:

US:
2 tanks
2 Kiowas
4 Stryker
6 Humvees
6 supply trucks

INS:
4 Bomb cars 1 Gary
2 AA trucks
4 SPG technicals
10 technicals (rocket,ammo,standard)
20 civilian cars and bikes (in main and city)
or as alternative:

US:
2 Apaches
2 Stryker
14 Humvees
6 supply trucks

INS:
3 AA trucks
2 SPG technicals
1 Bomb car 2 Garys
16 technicals of all kind
20 civilian cars and bikes (in main and city)

Tanks or even Apaches are a lot harder to use in a effective defensive role then at attacking, so it should be balanced.
INS would also have access to many pickup kits, especially RPGs, PKMs, IED kits and SVDs and also dependend on the layout 2 Tandem RPGs or 2 AA launcher.

Gameplay:
It is hard to say what the actual gameplay will be like but I hope it will work out like this:
Blufor sets up defenses and at least 1 squad defends a FOB at all time.
Small convoys move to possible FOB locations, giving some "convoy feel"
Heavy assets support when a FOB is under attack or try to destroy enemy hideouts/mortars to relief FOB defenders.

And on the Opfor side:
INS mortars harass enemy FOBs.
Highly mobile Technical forces move around harassing FOBs and targets of opportunity with numbers.
Ambushing convoys.
Harassing FOBs with small groups and Full assaults with high numbers on a single FOB.


Conclusion:

This is my concept so far, all numbers are only rough guesses what could work.
If anything is unclear feel free to ask.

My main questions are:

Is this, after all, possible to make? Check.
If yes how can I modify this to get it working?
Do you see any fatal problems with the concept, gameplay wise?
What would be a fitting name for that gamemode?

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