Continuing from my 9k111 fagot thread.
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handle did not make a more detailed , anyway will not see it in hand[/QUOTE]
Quote:
Originally Posted by [R-DEV]Rhino
(Post 2135822)
I've been inactive, and still am tbh, due to r/l stuff. And I say it, because it is far easier to give feedback on something small and simple, than something large. Once you've learned the basics of all the steps, then you can go back to your old models and apply what you've learnt to them, then any mistakes still remaining will be much easier to give feedback on.
As for something basic, a pistol isn't that basic, depends on the design of the weapon itself thou and the detail you go for. Something like a grenade or a mine, etc, are things much easier to learn on, or a small prop etc. Talk to the Community mods or Factions, find out if there is anything simple they need. Also look around at other model projects done by the community, like these for example: http://www.realitymod.com/forum/f388...ines-pr-f.html http://www.realitymod.com/forum/f388...-pr-f-wip.html http://www.realitymod.com/forum/f388...-pr-f-wip.html http://www.realitymod.com/forum/f388...-pr-f-wip.html In fact if you want a simple task, the L1A3 Bayonet for the L1A1 SLR for PR:Falklands would be a really good task to learn on :) |
Quote:
Originally Posted by [R-DEV]Bob_Marley
L1A3 early production, long fuller:
![]() L1A3 late production, short fuller: ![]() Or L1A4: ![]() Main difference is the attachment method of the pommel - L1A3 is brased where as L1A4 is riveted. Blade: |
Quote:
Originally Posted by CaptMiller
(Post 2136018)
"In fact if you want a simple task, the L1A3 Bayonet for the L1A1 SLR for PR:Falklands would be a really good task to learn on :)
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I already deleted invisible polygons
https://skfb.ly/PWKt




handle did not make a more detailed , anyway will not see it in hand[/QUOTE]