I was working on a desert camo t90 based on this reference for russian desert tank camo
did this in substance painter
![]()
but apparently I was using the wrong shader according to w0lf3k so I tried switching to the non-pbr-spec-gloss shader and it didn't render what it looked like before.
![]()
I tried restarting everything from scratch using that shader from the start in the template but again, no materials or textures showed in the render.
Any idea how to do this properly?
did this in substance painter

but apparently I was using the wrong shader according to w0lf3k so I tried switching to the non-pbr-spec-gloss shader and it didn't render what it looked like before.

I tried restarting everything from scratch using that shader from the start in the template but again, no materials or textures showed in the render.
Any idea how to do this properly?