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Distant sounds sequence

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I'm trying to set the firing sequence for mg3/mg42.
1p and 3p sounds works fine with the ObjectTemplate.stopType 2:

But the distant sounds (in the muzzle effect bundle) don't want to stop properly, and the engine plays whole sequence.
Also the engine can't play two 3p sounds...

Is there any way to make BF2 play distant sounds with similar sequnces correctly?

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