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Channel: Project Reality Forums - PR:BF2 Community Modding
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Help! BF2 Editor (Colormapping)

Hi Folks, Well it has been some years since I delved into BF2editor and wanted to give it another shot. Since 2008 it seems a few things no longer work for me, like certain tools. Does anyone have an...

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[HELP] Custom vehicle HUD to be loaded as a custom content in a zip file in...

Anyone done this before? I have a custom vehicle loaded as a custom content in a zip in my map , and it works well.. the only problem is that the hud(gun sight) is not working at all.

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Fixed-turret tank cameras on Co-op maps - lost

Hi guys, As part of my bot w/Co-op sub-mod project, I've finished changing tank/tank destroyer driver cameras so that all cameras show more of each tank; but I'd been stupidly working on each camera...

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battlerecorder file metadata

Would it be possible to create a tool to read out the battlerecoder file metadata outside the barracks, like mapname, players, tickets and so on. So managing various battlerecorder files becomes easier...

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Requiring server technical support

Hello everyone. I'm a developer from Taiwan. I had done a mini-mod which abide by the Project Reality Community Rules. So I want to build a server to have an Alpha test. But there is something wrong...

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Editor Crash

I'm trying to get back into modding but when I try to open the "pr_edit" mod on the Editor it just crashes on me without loading anything, plus no error message pops up. I tried reinstalling the editor...

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Adding weapons to vehicles tut?

I installed bf2editor with 2gb left in my hardisk and I wanna add those 20 atgm rockets to hind E (ru_ahe_mi24_light), and I need a bit intel I was trying to add same files from hind f to hind e, but...

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Launching pr_edit mod

Can anyone kindly explain the best way to launch the pr_edit mod? Because I have custom staticobjects etc, I don't really want to be zipping it up and dragging it accross to the normal PR mod......

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French Statics / Buildings - Request!

If you are a model designer, and know or have the ability to create simplistic buildings / statics which are ready to go in BF2editor, I would really love to see some of your work and ask if you are...

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Tutorial on Triggerables/Targets

Have spent some time with triggerables! So I made a little tutorial on making the elevator work and the same would apply to doors and other objects. I should also point out that there is a sincere lack...

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Editor view distance

Is it possible to change editor VD somewhere in settings (I am trying to make 4km map but this makes me a bit of problem in making terrain)

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A targeting problem about M252

Hi, I come from Taipei, So sorry by my wrong English ><! and I have some problem of M252 mortar's Targeting. When I use M252 from the target camera, the bombs dummy would drop at the reverse...

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Distant sounds sequence

I'm trying to set the firing sequence for mg3/mg42. 1p and 3p sounds works fine with the ObjectTemplate.stopType 2: But the distant sounds (in the muzzle effect bundle) don't want to stop properly, and...

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Custom Texture Suffix problem

Hi, I have spend some time making the custom textures for statics and have added my own custom suffix to my init.com (aul) For example. roadsigns_pr_aul.dds and added aul to the suffix name in my...

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Sound effect workaround for Triggerables.

Hi! I have managed to find a much more simple workaround for making sound effects play at the time of a triggerable event. I originally planned to make this work using python but, there is really no...

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Understanding AI waypoints

There is aiStrategicArea.addWayPoint option in StrategicAreas.ai file. How it works exactly? I asked 'cause in some cases it works fine, but sometimes strange things happens. Is this a chain of...

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Selectable vehicles/vehicle loadouts for AAS

So i was talking to frontliner on discord about this idea. What if one could apply the vehicle buying system from his custom CaC mode to normal AAS in such a fashion that SLers of asset squads could...

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OGG Vorbis Format?

Hi Everyone, Does anyone know the best program / format to save OGG files in the correct format? I have some custom sound effects but the editor is "Unable to parse format of OGG Vorbis" Any advice is...

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[HUD] Vehicle improvements

Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights. Just leave feedback, some of them were already fine but the numbers and text felt...

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using _alt .con files

Hello. Been working my map with 2 different sky.con sky_alt.con 's similar to that of Silent_Eagle. I was wondering if the same could be acheived also with ambienteffects_alt.con also? Do I simply make...

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