Help! BF2 Editor (Colormapping)
Hi Folks, Well it has been some years since I delved into BF2editor and wanted to give it another shot. Since 2008 it seems a few things no longer work for me, like certain tools. Does anyone have an...
View Article[HELP] Custom vehicle HUD to be loaded as a custom content in a zip file in...
Anyone done this before? I have a custom vehicle loaded as a custom content in a zip in my map , and it works well.. the only problem is that the hud(gun sight) is not working at all.
View ArticleFixed-turret tank cameras on Co-op maps - lost
Hi guys, As part of my bot w/Co-op sub-mod project, I've finished changing tank/tank destroyer driver cameras so that all cameras show more of each tank; but I'd been stupidly working on each camera...
View Articlebattlerecorder file metadata
Would it be possible to create a tool to read out the battlerecoder file metadata outside the barracks, like mapname, players, tickets and so on. So managing various battlerecorder files becomes easier...
View ArticleRequiring server technical support
Hello everyone. I'm a developer from Taiwan. I had done a mini-mod which abide by the Project Reality Community Rules. So I want to build a server to have an Alpha test. But there is something wrong...
View ArticleEditor Crash
I'm trying to get back into modding but when I try to open the "pr_edit" mod on the Editor it just crashes on me without loading anything, plus no error message pops up. I tried reinstalling the editor...
View ArticleAdding weapons to vehicles tut?
I installed bf2editor with 2gb left in my hardisk and I wanna add those 20 atgm rockets to hind E (ru_ahe_mi24_light), and I need a bit intel I was trying to add same files from hind f to hind e, but...
View ArticleLaunching pr_edit mod
Can anyone kindly explain the best way to launch the pr_edit mod? Because I have custom staticobjects etc, I don't really want to be zipping it up and dragging it accross to the normal PR mod......
View ArticleFrench Statics / Buildings - Request!
If you are a model designer, and know or have the ability to create simplistic buildings / statics which are ready to go in BF2editor, I would really love to see some of your work and ask if you are...
View ArticleTutorial on Triggerables/Targets
Have spent some time with triggerables! So I made a little tutorial on making the elevator work and the same would apply to doors and other objects. I should also point out that there is a sincere lack...
View ArticleEditor view distance
Is it possible to change editor VD somewhere in settings (I am trying to make 4km map but this makes me a bit of problem in making terrain)
View ArticleA targeting problem about M252
Hi, I come from Taipei, So sorry by my wrong English ><! and I have some problem of M252 mortar's Targeting. When I use M252 from the target camera, the bombs dummy would drop at the reverse...
View ArticleDistant sounds sequence
I'm trying to set the firing sequence for mg3/mg42. 1p and 3p sounds works fine with the ObjectTemplate.stopType 2: But the distant sounds (in the muzzle effect bundle) don't want to stop properly, and...
View ArticleCustom Texture Suffix problem
Hi, I have spend some time making the custom textures for statics and have added my own custom suffix to my init.com (aul) For example. roadsigns_pr_aul.dds and added aul to the suffix name in my...
View ArticleSound effect workaround for Triggerables.
Hi! I have managed to find a much more simple workaround for making sound effects play at the time of a triggerable event. I originally planned to make this work using python but, there is really no...
View ArticleUnderstanding AI waypoints
There is aiStrategicArea.addWayPoint option in StrategicAreas.ai file. How it works exactly? I asked 'cause in some cases it works fine, but sometimes strange things happens. Is this a chain of...
View ArticleSelectable vehicles/vehicle loadouts for AAS
So i was talking to frontliner on discord about this idea. What if one could apply the vehicle buying system from his custom CaC mode to normal AAS in such a fashion that SLers of asset squads could...
View ArticleOGG Vorbis Format?
Hi Everyone, Does anyone know the best program / format to save OGG files in the correct format? I have some custom sound effects but the editor is "Unable to parse format of OGG Vorbis" Any advice is...
View Article[HUD] Vehicle improvements
Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights. Just leave feedback, some of them were already fine but the numbers and text felt...
View Articleusing _alt .con files
Hello. Been working my map with 2 different sky.con sky_alt.con 's similar to that of Silent_Eagle. I was wondering if the same could be acheived also with ambienteffects_alt.con also? Do I simply make...
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