Hi there.
I have been trying to get a suppression effect that changes bullet devation. Looking around all over the internet it seems that it is impossible to alter the bullet deviation directly as it is a function of each weapon. My current attempt is trying to get suppression to break your zoom. That is “unzoom” your weapon. This will mean firing from the hip only when suppressed and therefore change the bullet deviation in a round of bout way.
I have been trying to add different lines to HudElementsHit.con (Menu_server/HUD/HudSetup) with no success.
I noticed that in HudElementsKilled.con there are:
I am assuming this is what “unzooms” your weapon when you are killed, but it is not going to work for what I need. The only other actions that cause unzoom in game I know of are reloading and switching weapons.
Is there some HudState or GuiIndex number or some other command that could be used?
Any help or links to other attempts is much appreciated. Thanks.
I have been trying to get a suppression effect that changes bullet devation. Looking around all over the internet it seems that it is impossible to alter the bullet deviation directly as it is a function of each weapon. My current attempt is trying to get suppression to break your zoom. That is “unzoom” your weapon. This will mean firing from the hip only when suppressed and therefore change the bullet deviation in a round of bout way.
I have been trying to add different lines to HudElementsHit.con (Menu_server/HUD/HudSetup) with no success.
I noticed that in HudElementsKilled.con there are:
Code:
hudBuilder.setNodeShowVariable KilledState
hudBuilder.setNodeLogicShowVariable EQUAL HudState 0
Is there some HudState or GuiIndex number or some other command that could be used?
Any help or links to other attempts is much appreciated. Thanks.