I am trying to re-enable hitmarker (that cross that confirm hit) on my "custom mod" but did not worked :'( (this custom mod is for a hitreg test)
I uncommented these lines from "hudelementsgenericweapon.con" (M16A4 tweak file calls "ObjectTemplate.weaponHud.guiIndex 210" and index 210 is hudelementsgenericweapon.con):
(BF2 uses same values)
+
I have replaced vsp_HitIndicator.dds with the one from BF2 (the one from PR is just blank and the one from BF2 has the crosshair)
+
set "sv.hitIndicator 1" on server files however still without hitmarkers :/
I am missing something or it got "disabled/removed" on any python file?
I uncommented these lines from "hudelementsgenericweapon.con" (M16A4 tweak file calls "ObjectTemplate.weaponHud.guiIndex 210" and index 210 is hudelementsgenericweapon.con):
Code:
hudBuilder.createPictureNode GenericWeaponHud GenericHitIndication 384 284 32 32
hudBuilder.setPictureNodeTexture Ingame/CrossHair/vsp_HitIndicator.dds
hudBuilder.setNodeRGBVariables CrossHairColorRed CrossHairColorGreen CrossHairColorBlue
hudBuilder.setNodeAlphaVariable HitIndicatorIconAlpha
hudBuilder.setNodeShowVariable HitIndicatorIconShow
+
I have replaced vsp_HitIndicator.dds with the one from BF2 (the one from PR is just blank and the one from BF2 has the crosshair)
+
set "sv.hitIndicator 1" on server files however still without hitmarkers :/
I am missing something or it got "disabled/removed" on any python file?