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Channel: Project Reality Forums - PR:BF2 Community Modding
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New turret on existing tank chassis

If one was to slap the ztz99 on the leclerc chassis what all would be required? Would you need to go through the pain of exporting tracks again?

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Helping out

Used to develop bf2 mods back in 2011, but i haven't touched the game files since many years ago, I really would like to help the dev team to push out pr ww2 or some new nice update, but i don't have...

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Crap WW2 buildings edits

Lots of the buildings that came in with PR have a lot of texture issues. Many loading both asia and me pallets at the same time that are quite large and use very little. Retextured them to reduce this...

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Updated jungle vegetation

https://www.dropbox.com/s/fzh3n9z3jc...tation.7z?dl=0 Contains new bushes, shrubs, trees and now jungle clusters.

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trying to change hud

Hello, i have questions what these line do hudBuilder.createPictureNode Ah1zTVHud Ah1zTVLines 129 72 560 512 hudBuilder.createPictureNode Ah1zTVHud Ah1zTvHud -113 39 1024 512...

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kafar halab walls

The walls were originally a reskin for sbeneh but look like shit imo. Made new objects to 1 to 1 replace them. Current Left new right current Both New (Had to get rid of the posters because the cracks...

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failed to load undergrowth.fx

I have it, but sometimes the editor fails to load it. Anyone else ever had this issue?

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Re-enable hitmarkers for my custom mod

I am trying to re-enable hitmarker (that cross that confirm hit) on my "custom mod" but did not worked :'( (this custom mod is for a hitreg test) I uncommented these lines from...

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Editor Error: Couldn't find resource []

1. Manually install editor: https://www.realitymod.com/forum/showthread.php?t=14468 2. Open (in-game) map>receive error: '/init.con not found' 3. "Extract the client and server .zips":...

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Bug Fixes

How do I submit an editor fix for a map bug like this? https://www.realitymod.com/forum/sho...d.php?t=150050

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PR map builder

Code: "C:\Program Files\7-Zip\7z.exe" a -tzip client.zip * -xr!.svn\ -xr!Assets\ -xr!bf2_tpaint\ -xr!Editor\ -xr!Info\ -xr!L3DT\ -xr!*_backup* -xr!Copy* -xr!GameModes\ -xr!*.txt -xr!*.bat -xr!*.psd...

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[WIP] [Vehicle] Komatsu LAV

Current progress with highpoly model of jeep for japanese faction: Jeep is planned in 2 variants - up armored (as shown on screenshots) with M2 Browning, and without turret armor and weaponry, but with...

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Custom map with Navmesh, crashing at end

Hello! I've recently got deeper into modding and wanted to try and create some custom maps to get a bit of experience with it. I followed the steps of a couple of tutorials and made a Navmesh, in the...

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SkinnedMesh with transparency is possible?

I have doubts about using transparencies in Skinned Mesh. I am aware that they are usually models that contain the arms of the soldiers in the first person and the model of the player in the third...

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Updated WW2 kits

Hello, i got request for updating WW2 kits to make LAT/HAT kits easier to recognize. So here is current progress: Textures are already done, skinning is in progress and 50% of german kits are ready for...

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Textures in BF MeshViewer, how they work?

My question really is about the types of texture that Battlefield 2 supports, in addition to what is shown in the BF MeshViewer example: Diffuse map, Normal Map Object Space, Tangent Normal Map....

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Retexture problems

I was doing some retexture on Russian MiG-21, Mi-8 and Mi-24, I converted their textures to Croatian version of those vehicles (I copied ru_jet_mig21 and renamed it to cro_jet_mig21, there I replaced...

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what does this file exactly do

Hello, what is this, and what does it mean Objects_server.zip\Common\OverheadCamera MultiPlayerOverheadCamera.tweak * can i change overall fov of the game?

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[HELP] Someone can tell me how that work ?

Hello everyone, so i love tweak the weapons of this mod, but i have a question about deviation and recoil system.. How work the files with many things like v_arg and things like that ? PR have only one...

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Voice for Vietnamese

Dear DEV team I'm having voice for Vietnamese accent, took from real Vietnamese, not the current Vietnamese-American accent(sometimes Vietnamese team talking in Chinese) we are using ingame right now....

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