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PR map builder

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Code:

"C:\Program Files\7-Zip\7z.exe" a -tzip client.zip * -xr!.svn\ -xr!Assets\ -xr!bf2_tpaint\ -xr!Editor\ -xr!Info\ -xr!L3DT\ -xr!*_backup* -xr!Copy* -xr!GameModes\ -xr!*.txt -xr!*.bat -xr!*.psd -xr!*.con -xr!*.tweak -xr!*.collisionmesh -xr!*.emi -xr!*.mat -xr!*.exe -xr!*.zip -xr!HeightmapPrimary.raw -xr!HeightmapSecondary_D1.raw -xr!HeightmapSecondary_L1.raw -xr!HeightmapSecondary_L1D1.raw -xr!HeightmapSecondary_L1U1.raw -xr!HeightmapSecondary_R1.raw -xr!HeightmapSecondary_R1D1.raw -xr!HeightmapSecondary_R1U1.raw -xr!HeightmapSecondary_U1.raw -xr!SimpleShadowmap.raw -xr!SimpleShadowmapio.raw -xr!*=*.dds -xr!UndergrowthAtlas.tai -xr!Overgrowth.raw -xr!OvergrowthShadowmap.raw -xr!OvergrowthAtlas.tai
Code:

"C:\Program Files\7-Zip\7z.exe" a -tzip server.zip * -xr!.svn\ -xr!Assets\ -xr!bf2_tpaint\ -xr!Editor\ -xr!Info\ -xr!L3DT\ -xr!*_backup* -xr!Copy* -xr!Colormaps\ -xr!Detailmaps\ -xr!LowDetailmaps\ -xr!Roads\ -xr!HUD\ -xr!Lightmaps\ -xr!terraindata.raw -xr!*.bat -xr!*.psd -xr!*.staticmesh -xr!*.skinnedmesh -xr!*.dds -xr!*.bundledmesh -xr!*.mesh -xr!*.exe -xr!*.zip -xr!Undergrowth.cfg -xr!Undergrowth.dat -xr!Undergrowth.raw -xr!*.ogg
Not a coder, but is it viable to add a section that packs objects client and objects server? Maybe share the code the PR builder uses for packing them so I can add it to this.

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