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Can somebody help me fix my code

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can somebody fix this stupid issue i get an error when i enter a vehicle it says: "You are trying to enter a vehicle that is not prepared to use with AI"
here is full code of the .tweak file
Quote:

rem *** Generated with Bf2Editor.exe [created: 2011/8/17 16:27]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe PlayerControlObject meat_kv2_hullmg
ObjectTemplate.creator PHILSCH-Z4KV58U:Phil
ObjectTemplate.modifiedByUser "panther223"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 9
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank. tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank.dds
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.hasTurretIcon 1
ObjectTemplate.vehicleHud.vehicleIconPos 1/1
ObjectTemplate.vehicleHud.useSelectionIcons 0
rem ---EndComp ---
ObjectTemplate.geometry meat_kv2_hullmg
ObjectTemplate.setCollisionMesh meat_kv2_hullmg
ObjectTemplate.mapMaterial 0 ColormapGloss 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_meat_kv2_hullmg_Ambient
ObjectTemplate.addTemplate S_meat_kv2_hullmg_AmbientDamaged
ObjectTemplate.addTemplate e_enter_hatch
ObjectTemplate.setPosition -0.242336/0.466659/2.081
ObjectTemplate.addTemplate e_exit_hatch
ObjectTemplate.setPosition -0.242336/0.466659/2.081
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_meat_kv2_hullmg_Ambient
ObjectTemplate.modifiedByUser "panther223"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/tnk_type98/sounds/t98_cockpit.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_meat_kv2_hullmg_AmbientDamaged
ObjectTemplate.modifiedByUser "panther223"

ObjectTemplate.activeSafe RotationalBundle meat_kv2_hullMG_hullmg
ObjectTemplate.modifiedByUser "panther223"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_meat_kv2_hullMG_hullmg_RotationRpm
ObjectTemplate.addTemplate hull_dt
ObjectTemplate.setPosition -0.014/0/-0.4
ObjectTemplate.addTemplate Tank_GunnerCamera
ObjectTemplate.setPosition 0/0.125829/-0.2999999
rem -------------------------------------
ObjectTemplate.setMinRotation -30/-30/0
ObjectTemplate.setMaxRotation 30/15/0
ObjectTemplate.setMaxSpeed 25/25/0
ObjectTemplate.setAcceleration 250/250/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY

ObjectTemplate.activeSafe Sound S_meat_kv2_hullMG_hullmg_RotationRpm
ObjectTemplate.modifiedByUser "panther223"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/common/sounds/mg_rotation.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.5/1.5/0/2/0.01/1.003/0.5/1/1.203/0.5/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.069/0/0/0.32/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 2.5

and this one is from .con file

Quote:

GeometryTemplate.create BundledMesh meat_kv2_hullmg
CollisionManager.createTemplate meat_kv2_hullmg

ObjectTemplate.create PlayerControlObject meat_kv2_hullmg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator PANTHER223:panther223
ObjectTemplate.collisionMesh meat_kv2_hullmg
ObjectTemplate.mapMaterial 0 ColormapGloss 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometry meat_kv2_hullmg

ObjectTemplate.create RotationalBundle meat_kv2_hullMG_hullmg
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 1

include meat_kv2_hullmg.tweak

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